Dunkest fantasy basketball has a feature called Game Turns that sets it apart from traditional fantasy games. Each Dunkest Matchday is made up of these Game Turns.
Knowing how Game Turns work will give you an edge over other fantasy coaches. Here are the topics we will cover in this article:
- Dunkest Matchday
- Special Features of the NBA Schedule
- Why Game Turns are important
- Tips for Managing Game Turns
- How to Manage the End of Matchdays
Dunkest Matchday
The schedule is divided into Matchdays, which are further divided into Game Turns denoted by T1 (Turn 1), T2 (Turn 2), etc.
Each Game Turn comprises the games played on a particular day. Each player in your fantasy team is assigned a caption T1, T2 or T3, depending on the day their team plays.
Example: T1 comprises games played on Friday, while T2 comprises games played on Saturday and T3 comprises games played on Sunday.
Game Turns operate as follows:
- The Game Turn starts one minute before the first match on the day
- The Game Turn ends within an hour of the conclusion of the last match of the Turn
Special Features of the NBA Schedule
The operation of Matchdays is easy to understand for LBA and Euroleague as these Matchdays follow the actual Gameweeks of the championship.
For NBA, however, it is different as the NBA schedule is not divided into Matchdays and is played daily.
To address this, games are grouped into Dunkest Matchdays that can range from one to several days, comprising at least one game for each NBA team. Players earn points only for the first game played if a team appears multiple times in the schedule.
Why Game Turns are Important
Between two Game Turns, you can make changes to your team, such as field-bench substitutions, change of formation, and change of captain.
- Field-bench Substitutions: Substitutions are NOT automatic, so you must access your fantasy team to complete them at the end of each Game Turn
- Change of Formation: You can change the formation only if the team of the chosen player has NOT played their game
- Change of Captain: You can change your team captain only if the team of the chosen player has NOT played their game yet
Bench players contribute only 50% to the score, while only the five players on the field, the Sixth Man, and the Head Coach contribute 100% of the score.
Tips for Managing Game Turns
It is important always to place ALL players who play in T1 on the field before each Matchday. If they score low, you can replace them with players on the bench who are yet to play in other turns, but if you leave them on the bench, you will not be able to move them to the field later.
Example: Suppose it is the first Matchday of the NBA, played over three Turns – T1, T2, T3. On Saturday, Lakers-Warriors is played. Let’s say you choose Lebron in the starting five. For the other forward, select a player who plays in T2 or T3 to guarantee yourself the option of replacing Lebron if he does not score well. If Lebron scores well, you can keep him on the field until the end of the Matchday.
Managing the End of Matchdays
When the last Turn of the Matchday ends, the final scores of all fantasy teams are made available, and Trades open, allowing you to sell old players and buy new ones to improve your team.